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David Rollins's avatar

I don’t know if you are looking for another game’s method of having the environment as an adversary. It is different, but Free League’s Forbidden Lands does that well for overland travel. It operates in four six-hour segments for travel and exploration, and it is focussed on hex movement.

The best example of the environment as a character is the Bitter Reach setting where the cold is always trying to kill the party. Their procedures are evocative and actually made role-playing cold-weather camping fun for me. I found that surprising, since my experience with cold-weather camping when I was in the army did not make me think a game about it would be at all enjoyable. I only tried it because the rest of the group was so excited about the setting.

I love how you have both currents and wind as elements!

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