Discussion about this post

User's avatar
ElenioMarrone's avatar

I've been writing a game for a few years now, it's not a solo game, but recently I've decided to bring the concepts of the GM beeing a player too and a game needs to be fun for the GM too to it's logical extreme.

GM prep is going to be codified as solo play.

The other way I could have gone was low prep or everyone at the table adds to the world, but I love intricated consistent worlds that can be achieved only through prep.

I'm pretty new to solo games and I was looking for things to read up, so I'm very glad I came across this, it's a very helpful start!

Expand full comment

No posts