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zeruhur's avatar

Great write-up, but I am uncorfortable to classify Ironsworn as "journaling game", since it's one of the most full-fledge solo RPG out there.

I design a lot of solo games nowadays, and my favorite frameworks are Carta and Breathless. I often mix-up the two, they work quite well together

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ElenioMarrone's avatar

I've been writing a game for a few years now, it's not a solo game, but recently I've decided to bring the concepts of the GM beeing a player too and a game needs to be fun for the GM too to it's logical extreme.

GM prep is going to be codified as solo play.

The other way I could have gone was low prep or everyone at the table adds to the world, but I love intricated consistent worlds that can be achieved only through prep.

I'm pretty new to solo games and I was looking for things to read up, so I'm very glad I came across this, it's a very helpful start!

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