I've been writing a game for a few years now, it's not a solo game, but recently I've decided to bring the concepts of the GM beeing a player too and a game needs to be fun for the GM too to it's logical extreme.
GM prep is going to be codified as solo play.
The other way I could have gone was low prep or everyone at the table adds to the world, but I love intricated consistent worlds that can be achieved only through prep.
I'm pretty new to solo games and I was looking for things to read up, so I'm very glad I came across this, it's a very helpful start!
I've been writing a game for a few years now, it's not a solo game, but recently I've decided to bring the concepts of the GM beeing a player too and a game needs to be fun for the GM too to it's logical extreme.
GM prep is going to be codified as solo play.
The other way I could have gone was low prep or everyone at the table adds to the world, but I love intricated consistent worlds that can be achieved only through prep.
I'm pretty new to solo games and I was looking for things to read up, so I'm very glad I came across this, it's a very helpful start!